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L' Effet Pommier 2
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L'Effet Pommier - Volume 02.iso
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Plateau
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GameMaster ƒ
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GameMaster
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GameMaster.rsrc
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ALRT.txt
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Text File
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1991-12-05
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3KB
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168 lines
ALRT_136_Grow Zone Alert.txt
Bounds: x1=104, y1=122, x2=389, y2=196
Items ID: 142
(4) bold #: false
(4) drawn: true
(4) snd high: false
(4) snd low: true
(3) bold #: false
(3) drawn: true
(3) snd high: false
(3) snd low: true
(2) bold #: false
(2) drawn: true
(2) snd high: false
(2) snd low: true
(1) bold #: false
(1) drawn: true
(1) snd high: false
(1) snd low: true
Auto position: 0x300A (use alert position on main screen)
ALRT_135_Download Code?.txt
Bounds: x1=106, y1=90, x2=396, y2=255
Items ID: 138
(4) bold #: false
(4) drawn: true
(4) snd high: false
(4) snd low: true
(3) bold #: false
(3) drawn: true
(3) snd high: false
(3) snd low: true
(2) bold #: false
(2) drawn: true
(2) snd high: false
(2) snd low: true
(1) bold #: false
(1) drawn: true
(1) snd high: false
(1) snd low: true
ALRT_134_Not Enough Memory.txt
Bounds: x1=128, y1=124, x2=374, y2=226
Items ID: 141
(4) bold #: false
(4) drawn: true
(4) snd high: false
(4) snd low: true
(3) bold #: false
(3) drawn: true
(3) snd high: false
(3) snd low: true
(2) bold #: false
(2) drawn: true
(2) snd high: false
(2) snd low: true
(1) bold #: false
(1) drawn: true
(1) snd high: false
(1) snd low: true
Auto position: 0xB00A (use alert position on parent window)
ALRT_133_Want to Save?.txt
Bounds: x1=112, y1=118, x2=396, y2=214
Items ID: 129
(4) bold #: false
(4) drawn: true
(4) snd high: false
(4) snd low: true
(3) bold #: false
(3) drawn: true
(3) snd high: false
(3) snd low: true
(2) bold #: false
(2) drawn: true
(2) snd high: false
(2) snd low: true
(1) bold #: false
(1) drawn: true
(1) snd high: false
(1) snd low: true
Auto position: 0xB00A (use alert position on parent window)
ALRT_131_Open Rulebook failed.txt
Bounds: x1=82, y1=80, x2=317, y2=156
Items ID: 133
(4) bold #: false
(4) drawn: true
(4) snd high: false
(4) snd low: true
(3) bold #: false
(3) drawn: true
(3) snd high: false
(3) snd low: true
(2) bold #: false
(2) drawn: true
(2) snd high: false
(2) snd low: true
(1) bold #: false
(1) drawn: true
(1) snd high: false
(1) snd low: true
Auto position: 0x700A (use alert position on parent window's screen)
ALRT_130_Incompatible Game.txt
Bounds: x1=134, y1=128, x2=372, y2=217
Items ID: 132
(4) bold #: false
(4) drawn: true
(4) snd high: false
(4) snd low: true
(3) bold #: false
(3) drawn: true
(3) snd high: false
(3) snd low: true
(2) bold #: false
(2) drawn: true
(2) snd high: false
(2) snd low: true
(1) bold #: false
(1) drawn: true
(1) snd high: false
(1) snd low: true
Auto position: 0x300A (use alert position on main screen)
ALRT_129_Upgrade Rule Book?.txt
Bounds: x1=130, y1=94, x2=369, y2=236
Items ID: 130
(4) bold #: false
(4) drawn: true
(4) snd high: false
(4) snd low: true
(3) bold #: false
(3) drawn: true
(3) snd high: false
(3) snd low: true
(2) bold #: false
(2) drawn: true
(2) snd high: false
(2) snd low: true
(1) bold #: false
(1) drawn: true
(1) snd high: false
(1) snd low: true
Auto position: 0x700A (use alert position on parent window's screen)
ALRT_128_Never heard of this game.txt
Bounds: x1=158, y1=128, x2=351, y2=207
Items ID: 128
(4) bold #: false
(4) drawn: true
(4) snd high: false
(4) snd low: true
(3) bold #: false
(3) drawn: true
(3) snd high: false
(3) snd low: true
(2) bold #: false
(2) drawn: true
(2) snd high: false
(2) snd low: true
(1) bold #: false
(1) drawn: true
(1) snd high: false
(1) snd low: true
Auto position: 0x700A (use alert position on parent window's screen)